Small June 13th Update 2010
Just updating some of the 4th Edition content on the site. The 4th Edition Heroic and Paragon feats now show the Player's Handbook 3 and Martial Power 2 feats. I may be starting to work in some of the dragon magazine content soon, but it seems likely that mechanika will find its way onto the site before that. Which is honestly pretty exciting.

Oh, Not Since March Huh? Update June 2nd 2010
Eek. It looks like things have been a little lax around here. Thanks to all of you who have been visiting the site despite a lack of update material and such. New things are finally on their way as we are getting off our bums, dusting them off (we've been on them for a while) and getting back to work.
Today's update is small but mighty. Our crafting system for 4th edtion is up under the New Rules tab. It is a preliminary effort, but it is fully thought out. We need notes on this section. We need to know if it works for you or your group, and we need more suggestions for craft skills. Of note, Mechanika and Clockworking are both on the slate, so no worries, I haven't just left those out. Also, creating warjacks is a process we are still working on as well, and it involves many layers of complication. We would eventually like to have createable warjacks that can be controlled by players, but that may be a little ways off.
A big project is going up shortly. We have been converting the IK classic, The Witchfire Trilogy, to 4th Edition. This conversion is pretty massive, so it will be receiving its very own website. The conversion will have new (and converted) monsters, magic items, NPCs, and even notes on skill DCs. To kick off the whole thing, the Bodged Together team will be playing through the trilogy in public. We are going to be recording each of the sessions we play, and posting them as a podcast for all to enjoy.
Anyway, much more writing to do, and a great deal more converting to do. Off to bodging!

Player's Handbook 3 Update March 16-17 2010

The new player's handbook came out quite recently, and with it came a few new classes as well as a few new options for characters. Namely, the final rules on hybrid characters, skill powers, and some very nice feats. However, everyone's focus is likely to be on the new classes. Well, we are trying to keep up with the times over here, and over in the 4e classes section we have some Iron Kingdoms flavor to match the new classes, so you can start playing them right out of the gate in your favorite setting. By tomorrow evening (March 17) this will have something for all the new classes. We just can't really get Battlemind to work tonight!
In addition, over the next week or so we will be providing some updates to match theirs. The 4e Classes section will be receiving at least one or two new alternate classes which we are pretty happy with, and the hybrid rules for our three (so far) classes will also be going up. By the end of the month we hope to have the feats and paragon paths done for bodger so that class can be ready to go as well.
And finally, to all of you we told in emails about the upcoming mechanika system; we weren't lying. The first draft of the new system may also find its way to the site by the end of this month, so keep coming back around, as I have no idea what day of which weeks these things will be happening! As always, thanks for reading.
March 17th Update on the Update- Battlemind has found its way to the 4e Classes section, along with the long forgotten Assassin and Swordmage. Not sure why they never received our attention but they're up there now. In addition, the Officer alternate has been added to the Warlord, and we think it provides a great new option for Iron Kingdoms warlords.

Oddly On Time Update February 15th 2010
The remaining 20 levels of bodger powers have found their way on to the site. As I said before, we're pretty happy with this class, and only hope to be able to do more work like it. In fact, by the end of the month (yeah I know that's pretty soon in February) we plan on having some paragon paths and feats for bodger so the class can be fully playable for all 30 levels.
One note; bodger may have some features which seem out of place right now. Things that specifically reference the use of mechanika or make repairs and such have very little purpose as it is. We will be working a lot more mechanika in soon, and we're hoping to make serious progress on that front in the next few months. We simply wantt to make sure it is in fact unique and not simply a flavor replace for magic items. That is all. Bodge away.

Actual Content Update February 3rd 2010
Ok, ok. So, the before the end of the month update did not exactly occur. However, we're very proud to present a preview of our next class: Bodger! It has been too, too long since Bodged Together went up that the bodger class from which we take our namesake has not existed. Well, fear not, for the most industrious class has arrived once more.
This preview is the first 10 levels of the class, with the remaining 20, and all the goodies that follow to come shortly. Enjoy the class, and please, as always, send us any feedback on the content over to bodgedtogether@gmail.com. Happy bodging!

Unfortunate Non-Update January 5th 2010
Maybe a few of you have noticed that the planned Saturday update didn't quite happen when it was supposed to, or even a week after it was supposed to. Life has sort of cropped up all over the place, along with some discussions among some of us at Bodged Together about the direction the site is going to take. There will most likely be a new section added to the site by feburary, and it is taking some time. I think you guys will like it though, since it is not game system specific. As such, it is unclear when the next update will be up, but before the end of the month is a definite.
We have recieved no responses on the monsters as content, and will have to imply that such DM tools aren't what people are coming here for. Thus, that project will be slowed a little as we try to fill in more of what people are really looking for; player options. We have a few classes almost ready for release, and you can expect to see one of them by the end of the month.
Until further notice, however, the weekly update schedule is going to be on hiatus. We will still try to make any updates we do on a friday so people will know when to show up. Expect within two friday's from now to see a full Bodger class. Thanks for your patience on this matter, and we will have the whole thing quick and interesting again before you know it.

Christmas Update 2009
Hrm...it seems to be christmas. It wasn't on the Immorese calender so I guess we forgot about it. As a result of the all the holiday craziness the update for this week will not come online until saturday the 26th. Sorry about the delay, but as always I would rather a later update than a worse one. As it turns out, Merry Christmas to everyone. May you get enough coal to fuel your jacks for another year!
Update December 18th 2009
The first half of the monsternomicon 2 has made its way to the monsters section. A lot of solos and elites lie within, so they should lead to some more than challenging encounters.
That's it for now, but as before, please send any feedback you have to bodgedtogether@gmail.com, and maybe we can polish these things a little. Next week sees the completion of both monsternomicons (and christmas).
Update December 11th 2009
Today we see the first look at the cruel beings known as infernals. Within this section, we have rules for summoning your very own Umbral Reavers, as well as some under construction rules for bargaining with the infernals. More information will be added (as with every other section of the site) to this area as we convert it, but for now this should allow anyone to run an adventure using these cruel beings.
Next week sees the return of mind-numbing numbers of creatures as the first half of the Monsternomicon Vol. 2 is underway. As always, thanks for reading the site, and please let us know about any experiences you may have in game using our content!

Update December 5th 2009
The update today has most of the last half of the first Monsternomicon. By the end of the night the rest will be there, with the exception of the excluded groups (grymkin, infernals, dragons and trolls). That group is going to take a little more work individually, and we decided to get more up at once. These updates are taking a little longer, so we are going to slow it down just a little to insure the ability to keep up with the schedule. The next update will feature infernals and dragons, and if we can get them done the trolls. Honestly, that is not drastically less content than the last two, but it should be slightly easier to finish. And, as a result, we will be back on track for the next monsternomicon volum in two weeks.
So, as before, take a look through the monsters we have up and please leave any comments about them on our emails or the privateer press forums.

Update November 27th 2009
This is our first major update since the site went up, and it's a little odd for one. Today we are posting our first monsters in a month long conversion of both monsternomicons. The first two updates should get through the first one, and the second two will get through the first. These are being done more quickly than a gaming company would have to, but with families and 40 hour a week jobs, we need to rush it along if we want these out in a month.
As a result of this rush, we would like to make this work test content for now. Think of it as our little field test. If anyone plays with the provided monsters, either send us an email or start a post on the Iron Kingdoms forums. We would prefer the forums because we can get opinions from a larger group of people on the same monster at once without discussing the same point over and over.

The update as of today goes through the D's in the first monsternomicon. We will be moving through a lot more of it in the coming week, and it should just sort of trickle out a few letters a night. There will still be a more sizable update on friday, but as the week goes you will notice the monsters section growing. Of note, in this initial update we are not posting conversions of the player races or Grymkin. Player races wlil have many different types in order to represent the variety among each group of people. As a result, we are making that another project for later. Grymkin just have something bigger and better coming in Bodged Together's future.
Finally, you may notice that the bar at the top has changed to allow the "Immoren" tab that will be filling up rapidly in the coming updates. Races have been moved over to "Character". Thanks, and please send us any feedback you have about our monsters!

Update November 21st 2009
Today's update does a little more when it comes to character options. In the 4e feats section we have added channel divinity feats. Now, when making divine characters who make use of this class ability your character's choice of religion makes a bigger difference.
In addition, under equipment the "Gunwerks" section has been added. This is a currently small section which will see a lot of expansion as the site continues to grow. It is a place for the people who are responsible for manufacturing the specialized guns used by militaries and wealthy adventurers.
This, along with alchemy, is the only other section so far that contains content with no Iron Kingdoms precedent. While we are mostly devoted to converting existing Iron Kingdoms content to 4th edition, we are throwing our hat in the ring as regards new conent as well. We hope you like the content, and we do a lot of work to make sure it still fits in the Iron Kingdoms setting appropriately. Next week is a big update, and hopefully it will be very useful to you and your games.

Quick Update November 19th 2009
Forgot to let everyone know that I posted a few things on friday, but then forgot to link them. This has since been corrected. In "character" there are now sections for both heroic and paragon tier racial feats from the 4th Edition books. A lot of good feats were going to waste on the races that do not exist in the setting, so I spread out the love a little. In addition, an oversight was pointed out, and I have updated Gun Mage. A few powers needed some changes, but the major update is that the rune bullet system is now in the class.

Enjoy the changes, and come back tomorrow night, as we will be posting two new sections; gunwerks and 4th Edition Channel Divinity feats.

November 1st 2009

Welcome to Bodged Together's 4th Edition Conversion of the Iron Kingdoms role-playing setting! This has been a long time in production, and we're glad to see it finally up on the internet.

The bar above this news page is the way to get around the website. Just hover your mouse over the title, and the menus underneath will come up. Each menu will sometimes have sub-menus. For example, to access paragon paths for Gunslinger, just hover your mouse over classes, then over Gunslinger and click on Paragon Paths.

The first tab leads to this page, and here we will be posting news entries and release schedules. Moving one to the right, we have our page with the Races (including every common human race) of Western Immoren. Our two release classes, Gun Mage and Gunslinger are held in the classes section along with three paragon paths a piece. In the character tab everything from feats to rituals reveal a number of character options for all classes. Equipment holds all kinds of mundane armor and weapons, as well as a large Alchemy section. Finally, some new rules were necessary for the conversion from 3rd edition, and the forums tab will lead you to the Iron Kingdoms forums. We have decided that instead of having our own barely used forums we would like all discussion of the site to be found on Privateer Press' own. Alongside the entries for our new content we have some information on how to use existing 4th Edition content in an Iron Kingdoms game.

We wanted this to be ready from the start for almost any Iron Kingdoms campaign. To accomplish this we started with two classes we thought would be most important to bring in the setting's unique feel. Then we filled in everything else we could. It shouldn't feel like you have to make everything in the world up to play an IK game in 4th edition, and we're hoping the work on this site will enable you to play many games from the very start.

However, you will notice that there is a lot of missing content from the 3rd edition rules. We plan on fixing this problem as the months go on. Starting next week we will be doing weekly updates every Friday night. An update schedule will be posted to let you know what you have to look forward to. I can tell you here though that in the first 6 months we plan on giving you at least three new classes, a comprehensive conversion of both monsternomicons and a full mechanika system. We have more plans than just those, but they sort of feel like the highlights.

So, start exploring the site, and if you want to let us know anything, feel free to email us (contact information is at the bottom of the page) or post a topic on the Iron Kingdoms forums.

Have fun playing like you've got a pair in 4th edition!

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