| What is a Gill? | |
| Fluids | Solids |
| 8 drams (dr) = 1 ounce (oz) | 20 grains (gr) = 1 scruple (s) |
| 5 ounces = 1 gill (gi) | 3 scruples = 1 dram |
| 4 gills = 1 pint (pt) | 8 drams = 1 ounce |
| 2 pints = 1 quart | 12 ounces = 1 pound |
| Name | Level | Market Price | Requirements | Description |
|---|---|---|---|---|
| Black Fire | 1 |
30 |
Alchemy, Arcana, Ritual Caster |
Masks light from flames while retaining the heat |
| Blood Polyp Incense | 1 |
2 |
Alchemy or Nature |
Keeps insects away when lit |
| Bodger's Boiler | 1 |
50 |
Alchemy |
Quickly bring water to a boil |
| Cane Leech Repellent | 1 |
8 |
Alchemy or Nature |
When applied to skin, keeps insects at bay |
| Flame Ward | 1 |
30 |
Alchemy, Arcana, Ritual Caster |
When applied to a surface, it becomes flame resistant |
| Flash Freeze | 1 |
12 |
Alchemy, Arcana, Ritual Caster |
When poured into water, the water instantly freezes |
| Gobber Sticksand | 5 |
75 |
Alchemy |
Turns normal sand into quicksand |
| 'Jack Glue | 5 |
200 |
Alchemy |
Instantly and temporarily bonds metal together |
| Liberating Lotion | 3 |
80 |
Alchemy, Arcana, Ritual Caster |
Burns through metal, can be applied to hands |
| Mufflefoot | 3 |
75 |
Alchemy, Arcana, Ritual Caster |
A thick tar that silences footsteps |
| Muting Mist | 8 |
200 |
Alchemy, Arcana, Ritual Caster |
Makes the area the mist covers silent and foggy |
| Spirit Wax | 8 |
300 |
Alchemy, Arcana, Ritual Caster |
Makes casting necromantic rituals easier |
| Name | Level | Market Price | Requirements | Description |
|---|---|---|---|---|
| Ansleigh's Wound Seal | 1 |
20 |
Alchemy |
Spend a healing surge and make a save against ongoing damage |
| Bile Brew | 2 |
30 |
Alchemy or Nature |
Gain bonus on poison saving throws for some discomfort |
| Blackroot Balm | 5 |
90 |
Alchemy or Nature |
With a saving throw gain healing surge in hit points |
| Blood Polyp Draught | 1 |
20 |
Alchemy |
Remove parasitic infections |
| Carvalo's Cleaner | 8 |
250 |
Alchemy/ Religion, Ritual Caster |
Kills infections originating in open wounds |
| Chain Breaker | 8 |
300 |
Alchemy or Nature |
Allows a save against paralysis |
| Corbhen's Elixers | 3 |
30 |
Alchemy, Arcana, Ritual Caster |
A variety of curative potions that allow healing |
| Scorik's Soother | 14 |
900 |
Alchemy, Arcana, Ritual Caster |
Cures petrification |
| Solovin's Seal | 12 |
500 |
Alchemy, Arcana, Ritual Caster |
A healing balm that ends ongoing damage |
| Ansleigh's Wound Seal | |
| This cream is spread over wounds to cause them to immediately seal somewhat. The mixture is not necessarily healthy in the bloodstream, however. | |
| Category: Curative | |
| Time: 30 Minutes | |
| Amount: 4 doses | |
| Market Price: 20 gp | |
| Key Skill: Alchemy | |
| Lvl 5 50 gp | Lvl 10 200 gp |
| Lvl 15 1,000 gp | Lvl 20 5,000 gp |
| Alchemical Item | |
| Power (Consumable * Healing): Standard Action, spend a Healing Surge and gain a saving throw against an effect that causes ongoing damage by a bleeding wound or burning flesh. Make a saving throw. On a failure take a -2 to perception checks until you take an extended rest. Level 10: The saving throw is made with a bonus on the save equal to 5. Increase perception penalty to -4. Level 15: Make a saving bonus increases to 8. Make a saving throw. On a failure you are dazed (save ends) and the take a -4 penalty to Perception until you take an extended rest. Level 20: Recover from an effect causing ongoing damage, you are dazed (save ends), and you take a -2 penalty to Perception until you take an extended rest. |
|
| Bile Brew | |
| Brewed into a thick syrup, this nasty substance can cause extreme nausea. A side effect is that it makes the drinker more resistant to poison. If you put two drops in a meal or drink and serve it to the unknowing victims and they're soon seen running from the table. | |
| Category: Curative/Poison | |
| Time: 1 hour | |
| Amount: 1 gill (four doses) | |
| Market Price: 30 gp | |
| Key Skill: Alchemy or Nature | |
| Lvl 2 20 gp | Lvl 8 125 gp |
| Lvl 12 500 gp | Lvl 18 3,400 gp |
| Alchemical Item | |
| Power (Consumable * Poison): Standard Action to apply to a drink. Make an attack when it is poured; +5 vs Fortitude. If someone consumes the tainted substance, this roll is at that time used as the attack roll. Upon a hit, the subject becomes nauseous and is dazed until it can properly relieve itself. In addition, until it takes an extended rest, the target has a +2 bonus on saving throws vs poison on a hit or miss. Lvl 8: +11 vs Fortitude; +3 bonus on saving throws vs poison Lvl 12: +15 vs Fortitude; +3 bonus on saving throws vs poison Lvl 18: +21 vs Fortitude; +5 bonus on saving throws vs poison |
|
| Blackroot Balm | |
| Blackroot balm is a thick pasty cream that helps wounds to heal almost immediately, but causes the user to feel somewhat numb. | |
| Category: Curative | |
| Time: 30 minutes | |
| Amount: 4 doses | |
| Market Price: 90 gp | |
| Key Skill: Alchemy or Nature | |
| Lvl 5 50 gp | |
| Alchemical Item | |
| Power (Consumable * Healing): Standard Action. Spend a healing surge, but regain hit points equal to half your healing surge value. Make a saving throw. On a success, regain hit points equal to half your healing surge value. On a failure take a -2 penalty to AC and Reflex (save ends). | |
| Blood Polyp Draught | |
| Harvested from the sap of the Blood Polyp root, this potion takes a long time to distill the proper materials, but is very useful for clearing parasites, and therefore very popular among adventurers. | |
| Category: Curative | |
| Time: 2 days | |
| Amount: 1 gill | |
| Market Price: 20 gp | |
| Key Skill: Alchemy | |
| Lvl 1 10 gp | Lvl 5 50 gp |
| Alchemical Item | |
| Power (Consumable * Healing): Move Action and immediately cure all parasitic infections with a 1 dram dose. Level 5: You make 1 pint of Blood Polyp Draught in the same amount of time. |
|
| Carvalo's Wound Cleanser | |
| This weak acid kills infections in open wounds. | |
| Category: Curative | |
| Time: 1 hour | |
| Amount: 1 flask | |
| Market Price: 250 gp | |
| Key Skill: Alchemy, Religion | |
| Requirement: Ritual Caster | |
| Lvl 8 125 gp | Lvl 13 650 gp |
| Alchemical Item | |
| Power (Consumable * Acid): Standard Action. Causes the subject to lose one healing surge, and cures the target of any non-magical diseases caused by the open wound it is poured in. Level 13: Also allows the subject a saving throw at +5 against any supernatural diseases afflicting it. |
|
| Chain Breaker | |
| This paste, made from the tissue of a buzzard beetle, is used to treat all kinds of paralysis. You apply the paste under the tongue of the patient, and as they begin to convulse and gag they slowly return to health. | |
| Category: Curative | |
| Time: 4 hours | |
| Amount: 1 dose | |
| Market Price: 300 gp | |
| Key Skill: Alchemy or Nature | |
| Lvl 8 125 gp | Lvl 13 650 gp |
| Alchemical Item | |
| Power (Consumable * Healing): Standard Action to apply. Immediately allows a saving throw at +5 against a stunned effect (even if the effect does not normally allow one). Once the target recovers, it is dazed (save ends). Level 12: Cures a stunned effect on the target without the need for a saving throw, but the target is still dazed (save ends). |
|
| Corben's Curative Elixirs | |
| Ascendant Corben's healing elixirs are known far and wide as a cheaper than healing potions, reliable, source of immediate healing. | |
| Category: Curative | |
| Time: 1 hour | |
| Amount: 1 dose (flask) | |
| Market Price: 30 gp | |
| Key Skill: Alchemy and Religion | |
| Requirement: Ritual Caster | |
| Lvl 3 30 gp | Lvl 10 200 gp |
| Lvl 15 1,000 gp | Lvl 20 5,000 gp |
| Alchemical Item | |
| Power (Consumable * Healing): Minor Action; Spend a healing surge, but gain temporary hit points equal to half your healing surge value. Make a saving throw with a penalty equal to 5, at the beginning of each round until you succeed. Upon a success regain hit points equal to half your healing surge value. Level 10: Spend two healing surges, and instead gain temporary hit points equal to your healing surge value. Upon a successful save, regain hit points equal to your healing surge. Level 15: Spend two healing surges, and instead regain hit points equal to your healing surge value. Upon a successful save, regain hit points equal to your healing surge value. Level 20: Spend two healing surges, and instead regain hit points equal to your healing surge value. Next round, regain hit points equal to your healing surge value. |
|
| Scorik's Soother | |
| Through a complex process similar to Chain Breaker, and involving a magical component, this paste is applied to cure petrification. | |
| Category: Curative | |
| Time: 8 hours | |
| Amount: 1 dose | |
| Market Price: 900 | |
| Key Skill: Alchemy and Arcana or Religion | |
| Requirement: Ritual Caster | |
| Lvl 14 800 gp | |
| Alchemical Item | |
| Power (Consumable * Healing): Standard Action. The target is allowed a saving throw with a +5 bonus to end the petrification effect. If successful the subject recovers from the petrified condition in 1 hour and must immediately take an extended rest before performing any other actions. | |
| Solovin's Seal | |
| This sealing cream is applied to cut off bleeding. However, once it enters the bloodstream its effects become clear, as it allows a person to heal much more quickly. | |
| Category: Curative | |
| Time: 30 minutes | |
| Amount: 4 doses | |
| Market Price: 500 gp | |
| Key Skill: Alchemy and Religion | |
| Requirement: Ritual Caster | |
| Lvl 10 200 gp | |
| Alchemical Item | |
| Power (Consumable * Healing): Standard Action. Spend a healing surge and immediately make a saving throw against ongoing damage with a bonus on the roll equal to 5. When the target spends healing surges after taking an extended rest, they heal 10 extra hit points per healing surge. | |
| Name | Level | Market Price | Requirements | Description |
|---|---|---|---|---|
| Mercury | 5 |
100 |
Alchemy |
Extremely dangerous element that has many debhilitating effects |
| Numbing Poison | 3 |
30 |
Alchemy |
Slows reflexes while making the target feel a little tougher |
| Pterois Fish Poison | 5 |
50 |
Alchmey |
A stunning poison |
| Sharpsalve | 4 |
40 |
Alchemy |
Short term increase to damage on a bladed weapon |
| Name | Level | Market Price | Requirements | Description |
|---|---|---|---|---|
| Sleep Gas | 8 |
200 |
Alchemy, Arcana, Ritual Caster |
The lit candle can coax people to sleep |
| Name | Level | Market Price | Requirements | Description |
|---|---|---|---|---|
| Baron Vortachik's | 7 |
225 |
Alchemy, Arcana, Ritual Caster |
Warps hands into powerful tools for a few minutes |
| Clear Mind | 8 |
150 |
Alchemy, Arcana, Ritual Caster |
Makes concentration on tasks simpler |
| Glib's Fixer Elixer | 8 |
300 |
Alchemy |
A quick pick-me-up with some serious side effects |
| Leatherskin | 5 |
180 |
Alchemy, Arcana, Ritual Caster |
A potion that thickens your skin, but leaves it looking diseased |
| Mist Piercer | 10 |
300 |
Alchemy, Arcana, Ritual Caster |
Allows the user to see through thick mists |
| Sambertine | 4 |
180 |
Alchemy, Arcana |
Gives a quick boost of strength |
| Name | Level | Market Price | Requirements | Description |
|---|---|---|---|---|
| Blinding Oil | 5 |
120 |
Alchemy |
Causes temporary blindness when it catches a foe's eyes |
| Bone Stripper | 3 |
8 |
Alchemy |
If contact is made with skin, causes permanent disfiguration |
| Burning Powder | 6 |
75 |
Alchemy |
Causes extreme irritation and makes it difficult to focus on battle |
| Carrok's Etcher | 2 |
40 |
Alchemy |
Used to craft rune plates, the acid burns through flesh |
| Choking Mist | 5 |
200 |
Alchemy, Arcana, Ritual Caster |
If the target inhales the mist, it becomes impossible to speak |
| Dragon Bile | 5 |
300 |
Alchemy, Arcana, Ritual Caster |
Causes skin to burn away on contact |
| Dust of Dizziness | 5 |
75 |
Alchemy, Arcana, Ritual Caster |
Casues vertigo and dizziness |
| Hot Grease | 8 |
200 |
Alchemy, Arcana, Ritual Caster |
Makes a slippery grease the burns flesh on contact |
| Menoth's Fury | 10 |
200 |
Alchemy, Arcana, Ritual Caster |
A burning liquid that creates flames immune to water |
| Stinging Dust | 4 |
60 |
Alchemy, Arcana, Ritual Caster |
Makes it difficult to focus on casting spells |
| Tearjerker | 10 |
500 |
Alchemy |
A tear gas that irritates the eyes, mouth and nose of anyone in it |
| Name | Level | Market Price | Requirements | Description |
|---|---|---|---|---|
| Baffle Powder | 1 |
10 |
Alchemy |
Used to make barrel baffles |
| Bale Light | 1 |
8 |
Alchemy |
Makes a green, glowing light when agitated |
| Blasting Powder | 5 |
50 |
Alchemy, Arcana, Ritual Caster |
Is used to make all kinds of ammunition |
| Embalming Fluid | 4 |
20 |
Alchemy |
Used to preserve specimens for study |
| Spark Powder | 1 |
5 |
Alchemy, Arcana, Ritual Caster |
Ignites a white heat at the smallest spark |
| True Air | 8 |
200 |
Alchemy |
Compressed air with many uses |
