Crafting weapons for soldiers in a war requires massive factories and the same design every time. To a large degree, that is not viable when the weapon becomes too complicated, and thus, these weapons tend to be simple. When a specific gunsmith works on a design, however, his skill is the limit for the complexity of the design. These weapons are often hand crafted, and, on any number of occasions, are designed initially for a single individual.
The weapons in this section are all superior ranged weapons, and to take advantage of the proficiency bonus one must take a feat specifically for that weapon.
Clan Serric |
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Two Handed Firearms |
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| Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | Ammo Cost |
| Serricsteel Long Rifle | +3 | 2d8 | 30/60 | 1500 | 8 lb | Rifle | Load Standard and Move | Rifle |
| Serricsteel Military Rifle | +4 | 2d8 | 30/60 | 2500 | 12 lb | Rifle | Load Standard and Move | Rifle |
Serricsteel Long Rifle: This weapon is a perfectly crafted long rifle composed of unquenched serricsteel. The rifling never needs re-boring and the weapon requires almost no maintenance.
Serricsteel Military Rifle: Nearly the peak of ranged weaponry, the Serricsteel Military Rifle is an example of what a rifle should be. The quenched serricsteel barrel is lightweight and more durable than steel, which makes it simpler to load and light enough to be perfectly accurate in skilled hands. While the cost of this rifle is prohibitive, and Clan Serric only makes a limited number, it is the pinnacle of the field.
Clockwerk Arms |
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One Handed Firearms |
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| Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | Ammo Cost |
| Clockwerk Arms Pepperbox | +3 | 2d6 | 10/20 | 325 | 8 lb | Pistol | Special, Load 1 Standard/Barrel | 6 gp |
Two Handed Firearms |
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| Clockwerk Arms revolving rifle | +3 | 2d8 | 25/50 | 900 | 20 lb | Rifle | Special, Load 1 Round/Barrel | Rifle |
Clockwerk Arms Pepperbox: The “pepperbox” was a new invention just before the outset of war that has plagued the Iron Kingdoms. Its revolving barrel (bored from a single piece of steel) allows the wielder to fire up to four shots before having to reload, and without delay. No physically turning the barrel, no wait for the thing to slide into place. However, the things are quite heavy, and the design is a bit unwieldy for a pistol.
Special: The pepperbox may be fired four times without requiring the weapon to be reloaded.
Reloading a pepperbox requires 1 standard action per barrel to actually load, however, it also requires a move action to disengage the loading mechanism, then an additional move action to reengage it.
Clockwerk Arms Revolving Rifle: The revolving rifle is a very similar design to the pepperbox, in that it is a multi-barreled weapon that can fire continuously. However, the rifle is even more difficult to wield properly than the pistol, given the increased barrel size, and even harder to reload. Still, three rifle shots tends to be enough to take down anything a civilian should need to.
Special: The revolving rifle may be fired three times before it must be reloaded. Reloading a revolving rifle requires a full round to load each barrel, as well as a move action to disengage the loading mechanism, and an additional move action to reengage it.
Lokanhlodederag's Unique Firearms (Lok's Guns) |
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One Handed Firearms |
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| Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | Ammo Cost |
| Punch Pistol | +1 | 2d8 | 5/10 | 300 | 6 lb | Pistol | Load Full Round | 10 gp |
| Turret Pistol | +2 | 2d4 | 10/20 | 500 | 8 lb | Pistol | Load 1 Standard Action/Barrel | 5 gp |
Punch Pistol: So named, according to Lok, because it “packs some serious punch” this pistol is outfitted to fire standard military rifle ammunition. As a result it is an insanely powerful pistol, if a little inaccurate.
Special: Firing this weapon weakens its integrity if not properly cleaned afterward. After being fired five times, this pistol must be entirely taken apart and cleaned. If it is not, roll a saving throw after every shot past the fifth, with a failure causing the gun to be destroyed and the shot to miss.
Turret Pistol: This strange weapon has a sideways mounted hammer which strikes the bullet inside of a rotating cylinder. The user twists the cylinder through a mechanism beside the trigger and the next shot rolls into place. This allows the weapon to have 6 shots loaded at once, though the unusual configuration causes it to deal much less damage than most pistols.
| Magelock Firearms | ||||
| Customization | Cost | Type | At Creation | After Creation |
| Magelock | 2x Weapon Cost +500 gp | Small Arms | Yes | No |
Attaining the alloy is an expensive process, and being able to work the alloy properly is another task altogether. Magelock firearms are incredibly expensive, and the expense is generally only worth the effort for gun mages.
Customization – Magelock: This customization allows the firearm to be used by gun mages without any risk of ruining the weapon with the Arcane Erosion class ability. Magelock Firearms are nearly exclusively made by master gunsmiths and are superior firearms.
Radliffe Gunwerks |
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One Handed Firearms |
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| Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | Ammo Cost |
| Radliffe Quad-Iron | +2 | 4d4 | 5/10 | 375 | 6 lb | Pistol | Load Standard | 16 gp |
Two Handed Firearms |
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| Radliffe Two-shot Rifle | +3 | 2d8 | 25/50 | 625 | 10 lb | Rifle | Load Full Round | Rifle |
Radliffe Quad Iron Pistol: The quad iron is a truly frightening weapon in the hands of skilled or unskilled warriors. Firing more powder than a blunderbuss, the quad iron fires shot from all four of its expertly crafted barrels at once. Using a specialized pack, it is also a quick reload away from repeating the horrifying ordeal.
Radliffe Two Shot Rifle: One of Radliffe's most popular designs for civilians, the two shot rifle is a single barreled rifle with an innovative firing mechanism that allows it to be designed to fire two shots in rapid succession. The fact that these shots are slightly less powerful is far outweighed by the unencumbering design and the accurate shot.
Rovissi's Personal Guards |
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One Handed Firearms |
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| Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | Ammo Cost |
| Dagger Pistol | +3 | 2d4 | 10/20 | 500 | 3 lb | Pistol | Load Standard | Pistol |
| Palm Pistol | +2 | 2d4 | 5/10 | 400 | 1 lb | Pistol | Load Full Round, Special |
12 gp |
Since the Khadoran invasion they have been outlawed for civilian use after the body count of Khadorans went up. Thus Rovissi moved out of the country, and now surreptitiously sends his weapons to Llael from Berck to feed the revolutionary effort.
Dagger Pistol: With the advent of pistols and the popularity of swords, almost no one is given any hassle for carrying a dagger. Rovissi was counting on this with his “Dagger Pistol” a firearm that from the hilt up (and the whole model when sheathed) appears to be a normal dagger. Inside is a small pistol capable of firing a rather powerful shot.
He made a limited supply of these with a mechanism on the hilt that would pull a metal cover out of the sheath to reveal a normal dagger, when desired. The Metal cover could be shed at any moment to allow for the pistol. These were even illegal in Llael, and thus they cost at least double the amount a normal dagger pistol does, given their limited production.
Palm Pistol: Named for its size, this weapon is actually carried and fired in the palm of your hand. It is a mere 3 inches across, and the firing mechanism is activated by squeezing the edges of the weapon together with the barrel sticking out between the middle and ring fingers.
Special: With a successful thievery check (opposed by perception) you may use this weapon without anyone seeing you do so. They will still hear the shot, but may not know who fired it.
Vinstod Innovative Firearms |
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Two Handed Firearms |
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| Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | Ammo Cost |
| Vinstod Rifle | +2 | 2d6 | 25/50 | 800 | 12 lb | Rifle | Load Special | Special |
Each one of these weapons must be produced one at a time by the three smiths at Vinstod Arms, however, and the number of them on the market are few as a result.
Vinstod Rifle: This weapon (also called the Air Rifle) uses True Air (see: Alchemy) to fire a rifle shot over a long distance. When the hammer is cocked and the trigger is pressed, it pushes a gust of forced air behind the bullet. The air propels a shot at very fast speeds only allowed by the compressed design of the lengthy, abnormally rifled barrel. It holds the air in a canister specially designed as the stock of the rifle, and this compartment must be replaced after firing 20 shots. The weapon uses no blasting powder, and the entire operation of it only makes as much sound as the hammer hitting the barrel.
Special: Reloading a shot takes a move action to properly work the shot into place. To replace an air canister in combat you must spend 2 Standard actions. Neither time can be lowered through feats and abilities that allow faster reload times.
The specially crafted shots for a Vinstod cost 3 gp, but the true air canister required for 20 shots costs 60 gp.
Vislovski Gunwerks |
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One Handed Firearms |
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| Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties | Ammo Cost |
| Vanar Liberator | +2 | 2d8 | 35/70 | 1200 | 20 lb | Rifle | Brutal 2, Load Full Round | 18 gp |
| Vislovski Rifle | +3 | 2d8 | 30/60 | 1000 | 14 lb | Rifle | Brutal 1, Load Full Round | 12 gp |
Vislovski Rifle: This is the weapon Vislovski made his name on. This long rifle is just as most other military rifles except that it is precisely crafted under impossibly scrutinized designs. As a result, the weapon is truly reliable and is the weapon of choice for almost any rifleman.
Vanar Liberator: A newer weapon of Vislovski's design, the Vanar Liberator is a weapon that is truly born of the motherland. It is a twenty pound rifle that requires double the normal amount of powder to fire a shot. The trade off for all that is that the shots can pierce light warjack armor at a widowmaker's range.

