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Chink in the Armor |
| You pick out each weak point in your foe's defense and shoot one of them. |
| Encounter * Martial, Reliable, Weapon |
| Standard Action Ranged Weapon |
| Target: One creature |
| Attack: Dexterity vs Reflex |
| Hit: 2[W] + Dexterity modifier damage. |
Confident Hands |
| You have learned that shooting moving targets is not always as efficient as making things like chandeliers fall on them. |
| At-Will * Martial |
| Free Action Personal |
| Effect: The reload time on your signature weapon becomes a minor action until the end of your next turn. |
Cripple |
| No flashy moves or flare can make up for a well placed and debilitating shot. |
| Daily * Martial, Weapon |
| Standard Action Ranged 10 |
| Target: One creature |
| Attack: Dexterity vs AC |
| Hit: 3[W] + Dexterity modifier damage and the target is slowed until the end of your next turn. |
| Effect: Until the end of the encounter whenever you deal damage to the target it is slowed until the end of your next turn. |
| Miss: 3[W] + Dexterity modifier damage. |
Whirlwind
|
| You spin, firing your weapons at each of the many foes attacking you. |
| Encounter * Martial, Weapon |
| Standard Action Close Burst 2 |
| Target: All enemy creatures in burst |
| Attack: Dexterity vs AC |
| Hit: 2[W] + Dexterity modifier damage. |
No Defense
|
| After countless duels you know that a foe who has yet to even draw a weapon is a plaything for you. |
| At-Will * Martial, Weapon |
| Free Action Personal |
| Effect: Until the end of this turn, if you are attacking a creature who has not acted yet in this encounter, you gain a +5 power bonus to expertise rolls against that creature. |
Hail of Lead
|
| You unload every barrel of every gun you have in an impossible display of accuracy. |
| Daily * Martial, Weapon |
| Full Round Action Ranged Weapon |
| Requirement: You must be wielding two pistols |
| Target: Up to six creatures in range |
| Attack: Dexterity -2 vs AC; 6 attacks |
| Hit: 2[W] + Dexterity modifier damage. |
| Special: You may holster the weapons you are holding and draw two more as part of this attack. If you have a third set of weapons, you may holster and draw once more. |
Careful Aim |
| You carefully examine your foe, watching it move and act, and once you are sure you have the perfect shot, you fire. |
| Encounter * Martial, Weapon |
| Full Round Action Ranged Weapon |
| Target: One creature within range |
| Special: You take no penalty to attack for attacking at long range for this attack. |
| Attack: Dexterity +4 vs AC |
| Hit: 3[W] + Dexterity modifier damage. |
Roving Shot |
| You dart backwards, and with skill earned through practice, reload your weapon as you move. |
| Daily * Martial, Stance |
| Minor Action Personal |
| Effect: When you spend more than a move action to reload your weapon, you may move a number of squares up to your speed as part of the action. |
Snipe |
| With perfect, careful aim you fire a devastating shot into your foe. |
| Daily * Martial, Weapon |
| Full Round Action Ranged Weapon |
| Target: One creature |
| Attack: Dexterity vs AC; if this attack hits, it is a critical hit. |
| Hit: 1[W] + Dexterity modifier + Intelligence modifier damage. Make an expertise roll. |
| Miss: 1[W] + Dexteriy modifier + Intelligence modifier damage. Make an expertise roll. |